![]() ![]() Somehow, with scarcely a few minutes of screen time, Aneska managed to capture our community’s imagination. Of course, as it is the fate of every final boss, she was defeated, and that was the end of her story, right? No, of course it wasn’t. When Spacelords’ third campaign, Hades Betrayal, was released, the Raiders faced their most fearsome foe yet: Aneska, riding her powerful red mech to battle, she descended with fury and fire over the Raiders, and gave them the fight of their lives. Lovely surprises, but difficult to address too. But sometimes you find surprises along the way. In many occasions, players have requested new features or gameplay adjustments that were totally aligned with what the studio had already planned to implement something that speaks volumes of our community’s understanding of the game and reassured us about going in the right direction. We have always maintained, both in previous Xbox Wire blog entries and in our own social media channels, that community feedback was key to the game’s success, and that the players input should, and would, have an impact over the future of Spacelords. Ever since Spacelords launched as a free to play adventure in shooter form, the MercurySteam development team understood that the game’s unique proposition would attract a particular kind of player - one who wanted to experiment something beyond the more traditional formulas found in the genre. ![]()
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